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AI Insights · Timothy · January 2025

Top 5 Boxing Games Performance in Netherlands Q4 2024

Discover the performance trends of the top 5 boxing games in the Netherlands during Q4 2024, including downloads, revenue, and active users.

Top 5 Boxing Games Performance in Netherlands Q4 2024

In the fourth quarter of 2024, the Netherlands saw intriguing trends in the performance of the top boxing games on a unified platform. Here's a detailed look at each game's performance, based on data from Sensor Tower.

I, The One - Fighting Games from Azur Interactive Games Limited saw fluctuating weekly revenue, peaking at around $36 in mid-October. Weekly downloads varied, with a notable increase to 1.7K in late December. Active users showed growth, reaching 3.9K by the end of the quarter.

Real Boxing 2 by Vivid Games S.A. experienced a significant rise in weekly revenue, peaking at approximately $241 in November. Downloads also increased, with a high of 1.5K in late December. Active users saw a consistent rise, ending with 1.6K users.

EA SPORTS™ UFC® 2 from Electronic Arts had steady weekly revenue, with a peak of $211 in November. Downloads reached a high of 1.6K in mid-November. Active users increased to a peak of 3.5K in late November but declined towards the end of the quarter.

Arm Wrestling Master by GOODROID, Inc. saw consistent weekly downloads, peaking at 1.1K in mid-October. Active users showed a downward trend, starting at 4.4K and ending the quarter at 4.2K.

Boss Fight. from BoomBit, Inc. experienced varied revenue, peaking at $37 in late November. Downloads fluctuated, with a peak of 986 in early October. Active users showed a consistent increase, reaching 8.4K by the end of December.

These insights illustrate the dynamic performance of boxing games in the Netherlands. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025